#include "command.h"
#include "common/rfc.h"
#include "common/util.h"
#include "gui/gui_interface.h"



/*
 *      Implementierungen der Funktionen
 */
void preparation_onCatalogChanged(const char *newSelection)
{

}

void preparation_onStartClicked(const char *currentSelection)
{

}

void preparation_onWindowClosed(void)
{
        debugPrint("Clientfenster geschlossen");
        guiQuit();
}

void game_onAnswerClicked(int index){

}

void game_onWindowClosed(void)
{

}
